Building a computer is much easier than most people realise. The components are relatively inexpensive, easily available and the actual assembly requires only screwdrivers, small spanners and a pair of pliers. This book will enable you to assemble your own PC with the minimum of problems.
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs. "Three-Dimensional Computer Vision "proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process. Olivier Faugeras is Research Director of the Computer Vision and Robotics Laboratory at INRIA Sophia-Antipolis and a Professor of Applied Mathematics at the Ecole Polytechnique in Paris.
A groundbreaking, unifying theory of computer science for low-cost, high-quality software<br> <br> <br> The Cognitive Dynamics of Computer Science represents the culmination of more than thirty years of the author's hands-on experience in software development, which has resulted in a remarkable and sensible philosophy and practice of software development. It provides a groundbreaking ontology of computer science, while describing the processes, methodologies, and constructs needed to build high-quality, large-scale computer software systems on schedule and on budget.<br> <br> Based on his own experience in developing successful, low-cost software projects, the author makes a persuasive argument for developers to understand the philosophical underpinnings of software. He asserts that software in reality is an abstraction of the human thought system. The author draws from the seminal works of the great German philosophers--Kant, Hegel, and Schopenhauer--and recasts their theories of human mind and thought to create a unifying theory of computer science, cognitive dynamics, that opens the door to the next generation of computer science and forms the basic architecture for total autonomy.<br> * Four detailed cases studies effectively demonstrate how philosophy and practice merge to meet the objective of high-quality, low-cost software.<br> * The Autonomous Cognitive System chapter sets forth a model for a completely autonomous computer system, using the human thought system as the model for functional architecture and the human thought process as the model for the functional data process.<br> * Although rooted in philosophy, this book is practical, addressing all the key areas that software professionals need to master in order to remain competitive and minimize costs, such as leadership, management, communication, and organization.<br> <br> This thought-provoking work will change the way students and professionals in computer science and software development conceptualize and perform their work. It provides them with both a philosophy and a set of practical tools to produce high-quality, low-cost software.
In clear, easy-to-grasp language, the author covers many of the topics that you will need to know in order to launch and run a successful business venture.
Computer graphics, computer-aided design, and computer-aided manufacturing are tools that have become indispensable to a wide array of activities in contemporary society. Euclidean processing provides the basis for these computer-aided design systems although it contains elements that inevitably lead to an inaccurate, non-robust, and complex system. The primary cause of the deficiencies of Euclidean processing is the division operation, which becomes necessary if an n-space problem is to be processed in n-space. The difficulties that accompany the division operation may be avoided if processing is conducted entirely in (n+1)-space. The paradigm attained through the logical extension of this approach, totally four-dimensional processing, is the subject of this book. This book offers a new system of geometric processing techniques that attain accurate, robust, and compact computations, and allow the construction of a systematically structured CAD system.
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