Building a computer can be a very rewarding experience. You can learn a lot about computer hardware by building a computer. Aside from that, you get a totally personalized computer that no OEM (Original Equipment Manufacturer) could match, and there is also the opportunity to save a lot of money in the process. The only downside is that you won't have any technical support number to ring, or any centralized warranty service (each part will have its own warranty/return policy), so there may be a chance that you will have to pay more for service (if you don't repair yourself). So now you've been sold on the merits, read on to find out how...
From buying and selling PC hardware to product development and selling services, "Start Your Own Computer Business: The Unembellished Guide" offers a realistic picture of making it on your own. Bestselling author, Morris Rosenthal, has 15 years of experience in the computer business, building and repairing thousands of PCs and helping hundreds of customers. The book mixes practical advice and cautions with real-world anecdotes of successes and failures. Dollars and cents play a prominent role in the book, as Rosenthal stresses that the real challenge of succeeding in the computer business is the business part of the equation. Managing employees, inventory and scarce financial resources are covered, along with how to remain sane and when to quit. The book is illustrated with a series of original cartoons on the computer business subject.
In clear, easy-to-grasp language, the author covers many of the topics that you will need to know in order to launch and run a successful business venture.
This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning.
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